Skip to content
Sunday, October 11, 2026
Stay updated with the latest technology trends, product rev…

Tetris Didn't Succeed at The Game Awards — An Additional Classification May Address This Issue

Each time a major honors show nears, there’s always a clamor for introducing fresh award types to recognize unsung work and fill the passions of fans dedicated to specific genres.

A fellow writer has already made advocating for terror-themed awards. It would be amazing. Equally deserving are strategy board titles, which is a passionate advocate's mission. But they will have to forgive me if I try to elbow in front just as with other single-minded supporters, there's a strong justification for why my demand is the most urgent above others. Here's the proposal: There should be a category for puzzle games.

Organizing Gaming Categories

Classifying creative works isn't exact; opinions vary greatly, and it will always spark debates concluding with vague boundaries. It's understandable that movie academies steer clear of genre categories. Yet it remains a necessary evil for the industry of gaming, which are so diverse they hardly constitute one unified medium.

For comprehensive acknowledgment of gaming accomplishments to receive acknowledgment, and for games of all stripes to receive proper recognition, classification by type becomes crucial.

Existing Game Classification System

Leading game ceremonies offer these genre categories for Action, Action/Adventure, RPG experiences, Fighting, Simulation and strategy titles, and Sports/Racing games. Collectively, these six categories effectively encompass a lot of ground, making space possible accommodating various experiences.

This doesn't apply to puzzle games. No suitable classification appears to accommodate them. Consider three of this year’s best games, showing diverse approaches: the architectural riddles in a particular game, the pulse-pounding block-matching from another release, and the sweetly sociological logic puzzles of a third title. What category would fit them among existing types? Unfortunately, nowhere.

Acknowledgment Issues

Many instances occur excellent brain-teasers launched regularly lacking appropriate categories during gaming ceremonies, except when they manage to fit award groups including Handheld titles, VR/AR Game, and the highly challenging independent game categories.

  • One classic puzzle game got overlooked for anything in 2014
  • Another imaginative release missed out during that ceremony
  • Popular arranging title received no acknowledgment in 2021
  • Limited numbers of puzzle games scraped into niche award types

Importance of Logic Titles

Frequently they represent small games, yet the craft in brain-teasers holds tremendous importance. Famous handheld logic titles stand as the most-played games globally maintaining this status for many years.

The iconic tile-matching title competes with famous sandbox experiences for the title of highest-selling title ever; it additionally competes for best game of all time. Brain-teasers form essential building blocks to the art of video games, and engaging with almost every other genre.

The Solution and Justification

Puzzle games wouldn’t have this problem. It would be easy to populate a field of five with fascinating, diverse, deserving games each ceremony simply — perhaps, with difficulty, given the need to exclude many worthy titles.

Restating the point, these represent titles without proper classification in important events. Brain-teaser creators operate at the challenging frontier of video game design, producing among essential manifestations of gaming itself. Comparable to film action specialists, they warrant appreciation. We shouldn't delay 35 years.

Written by

Teresa Miller

A seasoned software tester with over a decade of experience in agile and DevOps environments, specializing in automation and performance testing.

InfoStream HQ

Type to search articles.